![]() If poetry, according to Sir Philip Sydney, is that which “keeps old men from the chimney corner and children from their play,” my hours of playing the Doom series have kept me away from literature, family, work and friends.ĭoom 3D was released in 1993 and Doom 2 a year later by ID Games, while both its creators, Johns Romero and Carmack, were still twenty-somethings. However gripping, it is a largely vapid pastime, requiring skill more than talent, and leaves behind no artifact or wisdom. I’ve played and replayed Doom 2, the classic first-person shooter game, for some thirty years so far with pleasure, frustration, triumph and satisfaction although also with some guilt. To dwell in, and on, is more than merely to visit, seek temporary shelter or escape it is to be immersed, nourished, and hooked.
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